Archive for the 'Gesture' Category

Experimenting with Multitouch

Tuesday, May 27th, 2008

I’ve been looking at multi-touch solutions for what seems like ages now. But it’s not until now, since I’ve met and seen multitouch-barcelona that I’ve gotten round to build something that works without costing a fortune. Using MTMini’s guide to building a multitouch surface, I’m now happily experimenting with multitouch input and flash apps.
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Generation Random

Thursday, March 20th, 2008

I was just browsing through For Inspiration Only’s collection of videos, and came across this piece of work, called “Generation Random“. The video shows the single touch user interface allowing for rich user interaction, please read on to see the video.
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Collaboration in Education at LFPUG

Tuesday, December 4th, 2007

For those who attended November’s LFPUG, I thought I’d say a big thanks for attending, and giving me so much feedback on the issues of ownership, identity, privacy, and the presentation itself. To let you know that, even though Tink observed I wasn’t taking notes on paper, I definitely haven’t forgotten about your suggestions to identify a user. For those who weren’t there, the most intriguing part of the conversation following the presentation was: How to distinguish one user’s touch from someone else’s on a multi-touch, and multi-user screen?
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Physical Interaction with Digital Interfaces.

Saturday, August 4th, 2007

At the last evening of us flash geeks getting together at the monthly London Flash Platform User Group little over a week ago, Adam Robertson and Leif Løvgreen displayed some really inspiring stuff. Adam, of FWiidom, focussed on the WiiMote - Nintendo's Wii motion sensing controller - and how to make it work with flash on both PC and Wii, complete with an overview of what's supported and some tips on best APIs ( WiiFlash, GlovePie and Flosc )out there. Leif showed some really cool sensory input being converted into some lovely and interactive flash output using the makingthings kit.
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Nintendo.

Thursday, February 23rd, 2006

I know this is an old bit of news .. yet very, very interesting when you look at it within the right context .. my context.

I’ve just been watching a 50 minute, 5 month old, dubbed japanese keynote presentation. I’ll tell you why it’s worth seeing, as it’s one of the most inspiring keynote speeches. It discusses Nintendo’s current users, how it can expand its userbase, how gameplay can be changed, and the way that Nintendo is acknowledging and dealing with these issues.

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Point ‘n click, a new paradigm.

Wednesday, February 1st, 2006

GeoVector and Cybermap Japan have gone live with their point ‘n click service. This brilliant info-engine let’s you wander down a street and click at points of interest to reveal information. Defined as personal local search, this might be an actual revolution in the way people interact with their surroundings. It’s not intrusive like ideas we’ve seen when bluetooth first hit the market. It’s on-demand information, which sounds fantastic to me. And best of all, it’s an actual real life solution, not a conceptual research paper to be dismissed by network operators.
Hooray!