Archive for the 'Design' Category

Collaboration in Education at LFPUG

Tuesday, December 4th, 2007

For those who attended November’s LFPUG, I thought I’d say a big thanks for attending, and giving me so much feedback on the issues of ownership, identity, privacy, and the presentation itself. To let you know that, even though Tink observed I wasn’t taking notes on paper, I definitely haven’t forgotten about your suggestions to identify a user. For those who weren’t there, the most intriguing part of the conversation following the presentation was: How to distinguish one user’s touch from someone else’s on a multi-touch, and multi-user screen?
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3G are we missing a step?

Saturday, March 4th, 2006

Think about mobile handsets, how it can be that we all have one and use it to talk and send text messages to anybody and everybody know. How did it get so far? How can it be that in many European countries every person has one or more mobile phones - a penetration rate of 120% is not uncommon. One reason could be because of the technologies relied on their own ubiquity.. This might sound confusing, but think about it.

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Nintendo.

Thursday, February 23rd, 2006

I know this is an old bit of news .. yet very, very interesting when you look at it within the right context .. my context.

I’ve just been watching a 50 minute, 5 month old, dubbed japanese keynote presentation. I’ll tell you why it’s worth seeing, as it’s one of the most inspiring keynote speeches. It discusses Nintendo’s current users, how it can expand its userbase, how gameplay can be changed, and the way that Nintendo is acknowledging and dealing with these issues.

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Dedication versus Integration.

Tuesday, January 31st, 2006

dedicated products vs. products with multiple functions integrated.

I’m not sure about you, but I tend to favor simple dedicated products. To put it in a slightly different perspective, this same contradiction might also refer to Simplicity versus Portability (controlling various products within one device vs. carrying multiple devices about), or Complementary vs. Redundancy (having one of each, one earpiece, one mic, one camera, vs. one of each in every device you carry along), and last but not least Quantity vs. Quality (a cam, phone, calendar, with mediocre quality. vs. seperate quality products)

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Random words.

Thursday, January 26th, 2006

I’m thinking about new services for 3. I’m learning about the technologies involved by talking to many people in the field and within the company, and reading up on information available on the web and in books to get me up to speed of things.

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