Archive for the 'Actionscript' Category

Away3D Texture Mapping

Thursday, June 26th, 2008

I haven’t really sat down just fiddling with flash in a while. I’ve played with some AS3 stuff, like Glue, TUIObject simply trying to make stuff work.. But (Papervision3D or Away3D I haven’t had a play with yet, so I thought I’d have a stab at it, while I’m sitting here at home in Holland.

Behold, a little box with some easy texture mapping (will come in handy I’m sure ;)), after experimenting with some matrix bitmapdata rotation, phongbitmap materials (and others), directional lights, mirrors, etc..
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Multitouch Flash

Sunday, June 1st, 2008

This evening I’ve combined my movable window demo with the multitouch experiment from the other day and this resulted in my first attempt at creating a multitouch application which will allow you to drag around multiple boxes at the same time. I’ve also replaced my logitech webcam with the Philips SPC900 and the performance has increased dramatically.
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Experimenting with Multitouch

Tuesday, May 27th, 2008

I’ve been looking at multi-touch solutions for what seems like ages now. But it’s not until now, since I’ve met and seen multitouch-barcelona that I’ve gotten round to build something that works without costing a fortune. Using MTMini’s guide to building a multitouch surface, I’m now happily experimenting with multitouch input and flash apps.
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Surface experiment

Wednesday, June 27th, 2007

I’ve been playing around a little to simulate throwing pictures around on a surface et voila

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SWX recordset example

Sunday, May 20th, 2007

Here’s a little example, using slightly altered code from the previous post to load in the data. 

view the live sample here:
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The SWXVars class

Friday, May 18th, 2007

Following the previous post about my SWX implementation within my custom services manager/gateway, I thought it’d be good to see how this would work within Flash. Playing with loading the external swf locally (which for now doesn’t work on my server here, but with PHP5 installed it shouldn’t pose a problem) I found it a little awkward to load data in random movieclips, so I’ve created a wrapper class, SWXVars. It allows for eventListeners to track loading progress and should make it a lot easier to do something with the data once loaded.
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